Welcome.
I'm a student at Hanze University, majoring in Creative Media and Game Design.
My focus is on storytelling, level design, and bringing experiences to life through interactive media and gaming.
I bring ambition, strong interpersonal skills, a sharp eye, and a levelled mind.
My strongest asset: critical thinking.
My strongest passion: meaningful play.
I'm a sharp shooter when it comes to detail.
I'm an open mind when it comes to feedback.
I want to put my fledgling skills to good use.
I’ve been a creative since I was a kid.
Here is my portfolio.


Highlight Projects
The Last Delivery
The Last Delivery is a mysterious 2D puzzle-adventure where a routine pizza run spirals into something much stranger. After falling into the basement of a creepy old house, the player uncovers a chain of secrets tied to a missing patron and an eerie resident. With branching dialogue, retro-inspired visuals, and themes rooted in Ancient Egyptian mythology, the game invites players to explore, reflect, and choose their path. Your decisions shape the ending—so respect, curiosity, and caution go a long way.
Soda Can Animation
This is a short 3D animation of water splashing onto a soda can, made in Blender. I used fluid simulation, geometry nodes for the condensation effect, and lighting/shading to make everything look realistic. It was rendered in Cycles and made as a test for visual quality and motion.
Serious Fishness
Dive into Seaweed City, an action-platformer where you play as a fish-person tackling a city-wide water crisis. When the local sewage plant fails, it's up to everyday citizens to clean up the mess—literally. Complete tasks like collecting trash and managing friendly bacteria to help restore the city’s water supply. Blending fun gameplay with real-world education, the game raises awareness about water quality and the three key stages of purification. Designed in collaboration with the Waterboard of Groningen, it’s quirky, engaging, and subtly impactful.
As a Creative Media and Game Design student, I specialize in designing engaging gameplay experiences with a strong focus on collaboration, research, and user-centered design. My strengths are:
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Unity & C# – Comfortable with prototyping fun and original mechanics, VR/XR interaction design, and implementing gameplay features.
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Blender – Hard-surface modeling and simple animation for game-ready assets.
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VR/XR Development – Experienced in creating intuitive and immersive interactions, mainly using Unity’s XR Toolkit.
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Teamwork & Communication – Strong interpersonal skills when working with teammates and clients; confident in agile workflows and feedback-driven development.
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Research & Documentation – Good at translating concepts into clear design documents, maintaining technical clarity, and aligning with project goals.
Skillsets
